Chapter 1. EXTENDED REALITY IN AEROSPACE MARKET – Scope & Methodology
1.1. Market Segmentation
1.2. Assumptions
1.3. Research Methodology
1.4. Primary Sources
1.5. Secondary Sources
Chapter 2. EXTENDED REALITY IN AEROSPACE MARKET – Executive Summary
2.1. Market Size & Forecast – (2023 – 2030) ($M/$Bn)
2.2. Key Trends & Insights
2.3. COVID-19 Impact Analysis
2.3.1. Impact during 2023 – 2030
2.3.2. Impact on Supply – Demand
Chapter 3. EXTENDED REALITY IN AEROSPACE MARKET – Competition Scenario
3.1. Market Share Analysis
3.2. Product Benchmarking
3.3. Competitive Strategy & Development Scenario
3.4. Competitive Pricing Analysis
3.5. Supplier - Distributor Analysis
Chapter 4. EXTENDED REALITY IN AEROSPACE MARKET - Entry Scenario
4.1. Case Studies – Start-up/Thriving Companies
4.2. Regulatory Scenario - By Region
4.3 Customer Analysis
4.4. Porter's Five Force Model
4.4.1. Bargaining Power of Suppliers
4.4.2. Bargaining Powers of Customers
4.4.3. Threat of New Entrants
4.4.4. Rivalry among Existing Players
4.4.5. Threat of Substitutes
Chapter 5. EXTENDED REALITY IN AEROSPACE MARKET - Landscape
5.1. Value Chain Analysis – Key Stakeholders Impact Analysis
5.2. Market Drivers
5.3. Market Restraints/Challenges
5.4. Market Opportunities
Chapter 6. EXTENDED REALITY IN AEROSPACE MARKET – by Device
6.1. Handheld Devices
6.2. Head-Mounted Displays
6.3. Head-Up Displays
6.4. Smart Glasses
Chapter 7. EXTENDED REALITY IN AEROSPACE MARKET – By Technology
7.1. Virtual Reality (VR)
7.2. Augmented Reality (AR)
7.3. Mixed Reality (MR)
Chapter 8. EXTENDED REALITY IN AEROSPACE MARKET – By Application
8.1. Aircraft Design and Simulation
8.2. Aircraft Maintenance and Repair
8.3. Cabin Crew Training
8.4. In-flight Entertainment
8.5. Pilot Training
8.6. Others
Chapter 9. EXTENDED REALITY IN AEROSPACE MARKET – By Region
9.1. North America
9.2. Europe
9.3.The Asia Pacific
9.4.Latin America
9.5. Middle-East and Africa
Chapter 10. EXTENDED REALITY IN AEROSPACE MARKET– Company Profiles – (Overview, Product Portfolio, Financials, Developments)
10.1. Microsoft Corporation (United States)
10.2. Unity Technologies (United States)
10.3. Kopin Corporation (United States)
10.4. Accenture plc (Ireland)
10.5. PTC Inc. (United States)
10.6. TXT e-solutions (Italy)
10.7. Vection Technologies Ltd. (Australia)
10.8. Tecknotrove System (I) Pvt Ltd (India)
10.9. SkyLights (United States)
10.10. Optivent (France)
2850
5250
4500
1800
Frequently Asked Questions
Global Extended Reality in Aerospace Market is estimated to be worth USD 4.29 Billion in 2022 and is projected to reach a value of USD 35.21 Billion by 2030, growing at a fast CAGR of 30.1% during the outlook period 2023-2030.
The Global Extended Reality in Aerospace Market Drivers are the Increasing Investments in Extended Reality (XR) technologies and the Advantages of Utilizing XR technologies in the Aerospace Industry.
Based on the Technology, the Global Extended Reality in Aerospace Market is segmented into Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).
The United States is the most dominating country in the region of North America for the Global Extended Reality in Aerospace Market.
Microsoft Corporation, Unity Technologies, and Kopin Corporation are the leading players in the Global Extended Reality in Aerospace Market.